Hosted jump maps from TF2 and Momentum Mod, or a .bsp of your own.
Set up TF2 files. Valve textures and models come from your own TF2 install and never leave your computer. Maps still play without it, using their built-in textures.
Named multiplayer rooms, some with a map rotation. Join one to play its map together.
Your runs on this map, ghosts you're racing and online records. Drop .rjreplay files anywhere.
Changes apply instantly
No settings match.
Weapon behaviour. The defaults match a jump server.
cl_autoreloadReload whenever you're not firing.
Stock TF2: 4 rockets, 6 shells, then reload. Spare ammo stays unlimited.
Not strictly recommended. You'll have to reload, which changes when you can fire. Spare ammo stays unlimited either way.
tf_use_fixed_weaponspreadsPellets always land in the same pattern.
cl_flipviewmodelsWeapon on the left. Rockets also fire from the left, as in TF2.
Same numbers as your TF2 config, so your aim carries over.
sensitivityat DPI
m_yaw / m_pitchDegrees turned per mouse count, on both axes.
Switch weapons like TF2, or jump on one or both directions.
Crouch and the browser's own shortcuts.
Left Ctrl is TF2's default; with W it makes Ctrl+W, which closes a windowed tab.
Captures Ctrl+W and other browser shortcuts, and Esc opens the menu without leaving fullscreen. Chrome and Edge only: in Firefox and Safari, Esc always leaves fullscreen and Ctrl+W still closes the tab.
Click a key, then press the new one. A key another action uses swaps with it.
Every key in the game. Keys marked Rebind can be changed in .
Hold Tab, right-click, Spectate on a player.
Hold Tab, right-click, Race on a player.
Field of view, zones and the menu background.
fov_desired75 to 90, like TF2. Most jumpers play at 90.
viewmodel_fovHow wide the weapon is drawn; the world uses Field of view.
Green outline where the timer starts, red where it stops.
A personal best plays behind this menu until you pick a map.
Movement keys, jump, crouch and the mouse buttons on screen, lit while held.
Handy for recordings and for checking your strafes.
The screen corner or edge it hangs from.
From the chosen spot, in pixels; the overlay always stays on screen.
Negative moves it up.
Where it sits on your screen. Double-click a slider to zero it.
Your weapon, other players, race ghosts and the replay body.
Built-in lets resource pack weapons win; TF2 needs your TF2 files.
TF2's soldier.mdl needs your TF2 files.
The game's sound comes from your TF2 files or a resource pack (built-in if missing).
Everything here is read in your browser; nothing is uploaded.
Pick your Team Fortress 2 folder (usually steamapps/common/Team Fortress 2).
Fills in what the map and your TF2 files don't have, so maps also look right without TF2. Checking for one…
The site's pack wins over your TF2 files instead of only filling gaps. Your own packs below always win.
A folder of custom textures or weapon models (a tf/custom addon or your Momentum overrides folder), or .vpk / .zip files. They override TF2's files and the site's pack; textures may be .vtf or plain .png / .jpg. Some Momentum maps use textures that ship with Momentum Mod itself: if you have it, add its Momentum Mod/momentum folder.
Any .bsp from your computer. You can also drop a .bsp anywhere on the page, with a Momentum zone .json for the run timer, or use Open .bsp on Play.